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 Trainers and Merchants

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Thorusus
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Thorusus


Posts : 34
Join date : 2015-06-18
Age : 26
Location : Oujda

Trainers and Merchants Empty
PostSubject: Trainers and Merchants   Trainers and Merchants EmptySat Mar 28, 2020 7:58 am

Thorus is the Guards' Boss and trains them in hand-to-hand combat as well as in crossbow firing. He can be found at the castle gate. He also helps them become stronger. His training goes as follows :
Trainers and Merchants LxE1K1C

- One handed +10 (5 lp) (max 70)
- Two Handed +10 (5 lp) (max 70)
- Crossbow +10 (5 lp) (max 60)
- Strength +5 (5 lp) (max 130)
- Dexterity +5 (5 lp) (max 130)
- Strength +1 (1 lp) (max 130)
- Dexterity +1 (1 lp) (max 130)



Skip manages the Guards' warehouse where their weapons and armors are stored. His items include :
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- Rough Longsword (65dmg/65str) 600 ore : A roughly forged longsword, simple blade with a long reach.
- Light Two-hander (2H) (75dmg/75str) 700 ore : A light forged two handed blade, made by a competent blacksmith.
- Stonebreaker (80dmg/80str) 800 ore : As the name suggests, this mace is heavy enough to break a rock.
- Beard Axe (90dmg/90str) 900 ore : A famous Nordmarian axe design, allowing to grip the haft directly behind the head.
- Axe of War (2H) (95dmg/95str) 1000 ore : A large double-edged axe that will cut through almost any armor.
- Ironthrust (95dmg/65dex) 1200 ore : Perfectly balanced blade for an extremely agile swordsman.
- Mace (100dmg/100str) 1000 ore : Simple name, simple effect. This mace will shatter anything that it crosses.
- Two-Hander (2H) (105dmg/105str) 1100 ore : Very sharp two handed sword crafted by an experienced blacksmith.
- Rune Sword (110dmg/110str) 1300 ore : A short sword made with exquisite craftsmanship and infused with magic runes to strengthen it.
- Rune Power (2H) (115dmg/115str) 1500 ore : A large two hander infused with magic runes to strengthen it.
- Light Crossbow (60dmg/40str) 650 ore : While relatively light compared to other crossbows, it will still pierce through most armors.
- Crossbow (90dmg/60str) 1000 ore : A large crossbow that would certainly bring down even a boar.
- Guard's Armor (70/45prot) 2500 ore : A heavier version of the Guard's armor, worn by men who have proven their worth.
- Heavy Guard's Armor (85/55prot) 4000 ore : A plated armor worthy only of Gomez's elite.
- 10 Bolts / 20 ore : A bunch of crossbow bolts.
- Essence of Healing (50hp) 35 ore : A small vial of healing liquid, quite cheap.
- Extract of Healing (70hp) 40 ore : A vial full of healing liquid, rather cheap compared to anywhere else in the camp.
- Elixir of Healing (100hp) 55 ore : A large vial filled with healing liquid.
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